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  • #6360
    peq42
    Keymaster

    Godot 4.6 officially came out and oh my god the amount of changes and improvements is crazy:

    1. New “Modern” Editor Theme (default): Cleaner, more readable, grayscale for better color work.
    2. Movable & Floatable Docks: Rearrange panels freely for better workflow.
    3. Clickable Errors in Output Panel: Click errors to jump to the source file.
    4. Jolt Physics is Now Default: Stable, fast physics for new 3D projects.
    5. Improved SSR (Screen Space Reflections): Better quality and performance for reflective surfaces.
    6. Betsy GPU Texture Import: Up to 2x faster RGB → RGBA texture import.
    7. Decoupled Select & Transform Modes: Select without accidentally transforming.
    8. New Rotation Gizmo Handle: Rotate around the camera view axis easily.
    9. New IK Framework: Inverse kinematics with multiple solvers and constraints.
    10. Automatic CollisionShape3D from Mesh: Generate shapes from simple meshes.
    11. Improved LOD Mesh Simplification: Better shape preservation.
    12. Material Debanding & HDR Precision: Less color banding, better visuals on Mobile renderer.
    13. Improved Glow Blending & AgX Tonemapper: Better HDR and visual fidelity.
    14. Direct3D 12 Default on Windows: More stable, fewer quirks.
    15. Android: Scrcpy Export Run: Test Android exports directly on your PC screen.
    16. Mobile Vulkan Fixes: Crash fixes for Mali/Adreno GPUs.
    17. OpenXR 1.1 Support: Better controller and hand tracking.
    18. New Menu for Open Scenes/Scripts: Jump between open files easily.

    And more! A full list is available on their website

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