Roblox is a platform that allows users to create and play a wide variety of 3D experiences. The primary scripting language used in Roblox is Lua, which is both powerful and beginner-friendly. This tutorial will guide you through the basics of Lua scripting in Roblox, from setting up your development environment to creating interactive elements within your game.
If you don’t know much about lua, I’ve written a basic introduction for it here.
Setting Up Your Development Environment
- Create a Roblox Account: If you haven’t already, sign up for a free account on Roblox.
- Download and Install Roblox Studio: Roblox Studio is the game development environment provided by Roblox. You can download it directly from the Roblox website. It’s available for Windows and MacOS, and can also be run on Linux using compatibility tools like Wine.
Basic Scripting in Roblox
Roblox uses Script for server-side logic and LocalScript for client-side logic. Both are created and edited within Roblox Studio.
Creating a Script
- Open Roblox Studio and create a new place or open an existing one.
- Find the Explorer Window: This is located on the left side of the Studio interface.
- Insert a Script: Right-click on
ServerScriptService(for server-side scripts) orStarterCharacterScripts(for client-side scripts), then selectInsert Object>ScriptorLocalScript.
Hello World Script
print("Hello, Roblox!")
- print: This function outputs text to the Output window in Roblox Studio, which is useful for debugging.
Roblox Services and Instances
Roblox provides various services to interact with the game environment. Instance objects are the building blocks of the Roblox environment.
local part = Instance.new("Part")
part.Size = Vector3.new(3, 1, 3) -- Set the size of the part
part.Position = Vector3.new(0, 5, 0) -- Set the position above the ground
part.Parent = game.Workspace -- Add the part to the Workspace
- Instance.new: Creates a new instance of the specified type.
- Vector3: A 3D vector used to specify size and position.
- game.Workspace: The collection of objects that exist in the 3D space of the game.
Handling Events
Events in Roblox allow scripts to react to actions within the game, such as player interactions.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
print(player.Name .. " has joined the game.")
end)
- game:GetService(“Players”): Retrieves the Players service.
- PlayerAdded: An event that triggers when a player joins the game.
- :Connect: Attaches a function to the event, which will execute when the event occurs.
Physics and Movement
Roblox provides services to handle physics and smooth movements, such as TweenService.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Parent = game.Workspace
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(part, tweenInfo, {Position = Vector3.new(10, 10, 10)})
tween:Play()
- TweenInfo.new: Creates a tween information object specifying duration and easing style/direction.
- TweenService:Create: Creates a tween for the part’s position change.
- tween:Play: Starts the tween, moving the part smoothly to the new position.
Data Persistence with DataStoreService
To save and load data across game sessions, Roblox provides the DataStoreService.
local DataStoreService = game:GetService("DataStoreService")
local playerData = DataStoreService:GetDataStore("PlayerData")
game.Players.PlayerAdded:Connect(function(player)
local success, data = pcall(function()
return playerData:GetAsync(player.UserId)
end)
if success then
if data then
print("Loaded data for " .. player.Name .. ": " .. data)
else
print(player.Name .. " has no saved data.")
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
playerData:SetAsync(player.UserId, "Player's saved data")
end)
- DataStoreService:GetDataStore: Retrieves a data store by name.
- GetAsync: Asynchronously gets data for a player’s UserId.
- SetAsync: Asynchronously sets data for a player’s UserId.
User Interface (UI)
Roblox allows you to create custom user interfaces using ScreenGui and other UI elements like Frame, TextLabel, etc.
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 150, 0, 50)
frame.Position = UDim2.new(0.5, -75, 0.5, -25)
frame.BackgroundColor3 = Color3.new(1, 0, 0) -- Red background
frame.Parent = screenGui
screenGui.Parent = game.Players.LocalPlayer.PlayerGui
- UDim2: Specifies the size and position of a GUI element, with scale and offset.
- BackgroundColor3: Sets the background color of the frame.
Detecting Collisions
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Touched:Connect(function(otherPart)
if otherPart.Parent:IsA("Player") then
print(otherPart.Parent.Name .. " has touched the part!")
end
end)
- Touched: An event that fires when another object touches the part.
- IsA: Checks if the touching object’s parent is a player.
Animation and Sound
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://YOUR_ANIMATION_ID"
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
- Humanoid: Represents the player’s character and controls animations.
- LoadAnimation: Loads an animation from an ID.
- animationTrack:Play: Plays the loaded animation.
Playing a Sound
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://YOUR_SOUND_ID"
sound.Parent = game.Workspace
sound:Play()
- Sound: An instance that plays audio.
- sound:Play: Starts playing the sound.
Advanced Features
Using ContextActionService for Custom Controls
local ContextActionService = game:GetService("ContextActionService")
ContextActionService:BindAction("CustomJump", function(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
local player = game.Players.LocalPlayer
player.Character.Humanoid:Jump()
end
end, false, Enum.KeyCode.Space)
- BindAction: Binds a custom action to a key press (in this case, the Space key).
Prompting a Product Purchase
local MarketplaceService = game:GetService("MarketplaceService")
MarketplaceService:PromptProductPurchase(game.Players.LocalPlayer, YOUR_PRODUCT_ID)
- PromptProductPurchase: Displays a purchase prompt for the specified product to the player.




