- This topic has 0 replies, 1 voice, and was last updated 14 seconds ago by peq42.
Viewing 1 post (of 1 total)
- AuthorPosts
- January 26, 2026 at 18:04 #6360peq42Keymaster
Godot 4.6 officially came out and oh my god the amount of changes and improvements is crazy:
- New “Modern” Editor Theme (default): Cleaner, more readable, grayscale for better color work.
- Movable & Floatable Docks: Rearrange panels freely for better workflow.
- Clickable Errors in Output Panel: Click errors to jump to the source file.
- Jolt Physics is Now Default: Stable, fast physics for new 3D projects.
- Improved SSR (Screen Space Reflections): Better quality and performance for reflective surfaces.
- Betsy GPU Texture Import: Up to 2x faster RGB → RGBA texture import.
- Decoupled Select & Transform Modes: Select without accidentally transforming.
- New Rotation Gizmo Handle: Rotate around the camera view axis easily.
- New IK Framework: Inverse kinematics with multiple solvers and constraints.
- Automatic CollisionShape3D from Mesh: Generate shapes from simple meshes.
- Improved LOD Mesh Simplification: Better shape preservation.
- Material Debanding & HDR Precision: Less color banding, better visuals on Mobile renderer.
- Improved Glow Blending & AgX Tonemapper: Better HDR and visual fidelity.
- Direct3D 12 Default on Windows: More stable, fewer quirks.
- Android: Scrcpy Export Run: Test Android exports directly on your PC screen.
- Mobile Vulkan Fixes: Crash fixes for Mali/Adreno GPUs.
- OpenXR 1.1 Support: Better controller and hand tracking.
- New Menu for Open Scenes/Scripts: Jump between open files easily.
And more! A full list is available on their website
- AuthorPosts
Viewing 1 post (of 1 total)
- You must be logged in to reply to this topic.