After a whole year, here’s an update to an old project of mine: RPGMod, a multiplayer sandbox game I started back in 2019.
This was mostly a bugfix update, to make it more stable. For future updates, I’ve yet to decide what to do, but expect further bug fixes, probably a rework to VS Twitch, improvements to multiplayer and map creation, etc.
Client:
Changes:
-Moved the update files/checker to my website at peq42.com(used to be github)
-Interactions in VS Twitch map no longer trigger an attack
Fixes:
-Fixed chat not openning/hidding in multiplayer
-Fixed name not showing on some players
-Fixed missing options “Send Chat” and “Open chat” inside the keyboard config menu
-Fixed a few issues in VS Twitch caused by reload of the scene(from reserveTransfer)
-Fixed code typos causing crashes in VS Twitch on “Boss” and “Kong” minigames
-Fixed being able to use chat in VS Twitch and other offline maps, causing the game to crash
-Fixed kong minigame taking a while to teleport player back to the main map on VS Twitch
-Fixed collision problems in default map and VS Twitch
Server:
-Added “rank” chat command, for listing the top 10 players in a server currently(based on kill count)